Decals, Artwork and More!
As we close in on the last day of summer, an update awaits as a new season begins. We are delighted to broadcast pieces of information regarding certain topics and updates.
Decals & Artwork
We will begin discussing and running through the expansion within our server. With immense amount of effort put through the update by our amazing development team, we bring you decals & artworks. Please note the fact the system we use has never been done in MTA before.
The decals section is self-explanatory. With approximately over 1,200 decals at the time of the update, condensed in the form of an .svg (vector) with the immersive creativity options including the decision to expand your layer slots up to a whopping 1,024!
The ease between switching from the tabs and controls themselves, the user experience is flawless. We have made it very easy to broaden your imagination and create your dream Infernus (for now).
The artwork section was created for the community to easily share their latest and greatest creation. We have perfected how the layout of individual tab should look like to aesthetically suit the players need.
We are also bringing in an artwork competition. More specifically, this will take place at the start of every month (the first two will take place on the 10th October and 24th October. The limit for these submissions will be at 64 layers and no more. After these two weeks are complete it will continue as a monthly competition) – the submission is simple, screenshot your Infernus from two different angles and submit them through our community Discord server under the #artwork-submission channel. The update will commence this evening.
As we begin to develop, we always appreciate the support from the community. Whether it be internally or externally. We have decided to recruit two new Interns.
Adidas – Intern of DM
Backflip – Intern of OS (welcome back!)
The Near Future
Some of you may be wondering where we will be heading, what direction we may take as we grow and expand. One of our priorities is to progress forward in the making of the clan wars section. We're working towards ambitions and goals that have not been achieved in MTA as of yet. Shooter players will also be glad to know we'll be pushing forward shooter arenas within the near future.